Games for People Who Don't Like Games

Tobi cancelled every game night for three years straight. Then he showed up once. Now he asks every Wednesday if we're playing.

Stefan Stefan · · 7 min read
Illustration: Cozy game night with board games, snacks and warm lighting

The Skeptic

Tobi and I have known each other since uni. Great guy. Funny, laid back, always up for anything. Anything except game nights. I invited him for three years. Three years he said no. Every time a different excuse: "I'm tired." "Already got plans." "I'm really not a board game person." One time he was honest about it: "Dude, I played so much Monopoly with my parents as a kid that just hearing the word board game gives me a rash."

Fair enough. Monopoly can do that to a person. (We know what we're talking about.)

Then it was a Friday evening in November. Tobi showed up at my door because our mutual friend Max basically dragged him along. "I'll stay for an hour, tops." That's what he said. At half past one in the morning he asked if we could play one more round.

What happened in between? That's what this is about.

Why Skeptics Hate Games

Before I get to the games: I've had quite a few non-gamers in our group by now and the reasons are almost always the same. Once you understand them, you can actually do something about it.

Bad childhood memories. Monopoly. Sorry. Risk. The games our parents had in the closet were (let's be honest) mostly awful. Too long, too frustrating, too much dice luck. Anyone who had to sit through three hours of Monopoly as a kid and then lost on top of it, well, they don't exactly think "fun evening" when they hear "board game."

Rules that are way too complicated. Everyone's got that one friend who once tried to explain Settlers of Catan. "So you build settlements, for that you need resources, you get those when the dice are rolled, but only if your settlement is next to the hex with that number, and then there's the robber who..." After three minutes, skeptics check out. Can't blame them.

Fear of being bad. Nobody says this out loud. But it's often behind it. Nobody likes sitting in a group full of people who know what they're doing and feeling like the permanent loser. Especially with strategy games, that can get genuinely uncomfortable.

"I'm too old for that stuff." The classic. As if game nights have an expiration date. Usually comes from people between 25 and 35 who think adults drink wine and talk about taxes instead of playing cards. (Spoiler: you can do both at the same time.)

With Tobi it was a mix of everything. Monopoly trauma, no interest in complicated rules, and a bit of that fear that he wouldn't enjoy it and would just sit there feeling awkward.

The Right Games to Start With

Here's the trick: most skeptics don't hate games. They hate the wrong games. There are things out there that take two minutes to explain, are fun right away, and don't even feel like a traditional board game.

Let's Fib: The Icebreaker

Illustration: Smartphones on a table with the party game Let's Fib, players laughing at creative answers

Let's Fib was the first thing I pulled out that evening with Tobi. Well, not even pulled out. You go to the website, everyone grabs their phone, and off you go. No box, no cards, no rules to explain.

The concept: questions come up, everyone types in answers, then you have to guess what's real and what's made up. That's it. Seriously. Tobi's first reaction: "Wait, that's it?" Yep. That's it.

After three questions he was laughing louder than everyone else. Because Max wrote as a fake answer to "What is the capital of Australia?" completely deadpan "Melbourne, everyone knows that" and Tobi fell for it. "I thought it WAS Melbourne!" (It's not. Canberra. Yeah, I had to google it too.)

Let's Fib works with skeptics because it feels like a joke between friends, not like a game with rules and winners. Nobody really loses. Everyone laughs. Perfect way in. And if you want to browse games that need zero prep first: the barrier is literally zero.

Let's Fib The Skeptic Killer 1–20+ Players · Duration any
  • Zero rules, runs in the browser
  • Everyone plays at the same time, nobody waits
  • Even non-gamers are laughing after 2 minutes
  • Everyone needs a phone

Skull: Bluffing in 90 Seconds

Skull was my second pick. Because: once Let's Fib breaks the ice, you need something after that feels like a real game but still has zero barrier to entry.

Skull is so simple it sounds almost silly: everyone has four discs. Three flowers, one skull. You place a disc face down and then take turns bidding on how many you can flip over without hitting the skull. That's it. Rules explanation: 90 seconds. Not kidding.

Tobi played the skull in the very first round and smiled at everyone. "What? I've got an honest face." He didn't. We all saw it. Max flipped his disc anyway. Skull, obviously. The whole table lost it, Tobi loudest of all.

That's what makes Skull genius for skeptics: it's about reading people, not about rules. You look someone in the face and decide if you believe them. You don't need to be a gamer for that. You just need to know people. (It also works as an icebreaker with complete strangers.) And suddenly the guy who said "board games are boring" an hour ago is sitting there bluffing like a pro.

Skull 90 seconds of rules, hours of fun 3–6 Players · 15–30 min.
  • Simplest bluffing game out there
  • Instantly personal and hilarious
  • Compact, fits in any pocket
  • Max 6 players

Hitster: Music Instead of a Board

Illustration: Game cards on a table, people discussing and laughing

Hitster was the absolute game changer that evening. Because it doesn't feel like a game at all. You listen to songs on Spotify and have to guess what year they're from. Then you sort the card into your timeline. Whoever sorts their songs in the right chronological order wins.

Sounds simple? It is. But the moment when "Gangsta's Paradise" comes on and Tobi insists it's from 2001 ("That was always playing when I was a teenager!") and it was actually 1995, those are the stories you're still telling weeks later.

What makes Hitster so perfect for skeptics: it feels like listening to music with friends, not like a board game. No board, no complicated mechanics, just songs and discussions. Max and Tobi spent ten minutes arguing about whether Backstreet Boys came before or after the Spice Girls. That has nothing to do with a game night anymore. That's just a good evening.

And that's exactly where you want to get skeptics: to the point where they forget they're playing a game.

Hitster The Anti-Board-Game 2–10 Players · 20–30 min.
  • Music instead of a board, doesn't feel like a game at all
  • Everyone knows some songs
  • Instant conversation and nostalgia
  • Needs Spotify or similar
  • Music taste can be divisive

Pictures: Creative Without Talent

Pictures was the last one I brought out. Game of the Year 2020, and rightfully so. The concept: 16 photos are laid out. Everyone gets assigned one and has to represent it with materials. Shoelaces, building blocks, colored cubes, sticks. The others guess which photo was meant.

The genius part: you don't need to be able to draw. You don't need to be creative in the traditional sense. You arrange shoelaces into a shape and hope the others figure it out. Sounds weird? Works incredibly well.

Tobi represented a photo of a lighthouse with four sticks and a colored cube. Looked like nothing. Max guessed it anyway. Tobi: "HOW?!" Max: "The orange cube on top, obvious." From that point on, Tobi tried to make his representations more and more abstract each round. The skeptic turned into a competitor.

Pictures works with non-gamers because there's no competitive pressure. Sure, there are points. But really it's about laughing when someone tries to depict a cat with three shoelaces. That's the moment when skeptics realize: oh, THAT's what a game night is. Not Monopoly. Not frustration. Just laughing together.

Pictures Creative without the pressure 3–5 Players · 30 min.
  • Game of the Year 2020, well deserved
  • No prior knowledge, pure creativity
  • Every round surprises you
  • Max 5 players
  • Needs a bit of table space

What Doesn't Work at All

Because I've made mistakes too. Not every attempt at converting skeptics has been a success.

Pulling out games that are too complex. I once tried explaining Wingspan to a friend. Great game. But after ten minutes of rules, he said "I'll just watch" and pulled out his phone. Lesson learned: if the rules take more than two minutes, you'll lose skeptics.

Letting them watch first. The worst move ever. "Just watch a round first, then you'll get it." Nobody wants to watch. Watching is boring. Watching confirms every prejudice the skeptic brought with them. Just let them play along, even if the first round is rocky.

Forcing people to join. Had to learn this one too. "Come on, just try it!" works exactly once. If the game doesn't click, you've lost that person forever. Better to leave the door open. "We're about to play something, you can join if you want." No pressure.

Starting with the wrong games. Casual beats strategic. Always. At least at the beginning. If someone who's skeptical loses to experienced players in the first round, they're not coming back. With Let's Fib or Skull that can't happen. It's about laughing, not winning.

And Then Tobi Asked When the Next Game Night Is

Half past one in the morning. We'd been playing for five hours. Tobi, who wanted to leave after one hour, was still there. His last words that evening: "Okay, that was... unexpectedly great. When are you doing this next?"

He's been coming almost every week since. Even bought Hitster himself ("Perfect for parties"). And recently he (no joke) brought his girlfriend along, who is "also not really a gamer." After the second round of Pictures she asked if we do this more often.

If someone had told me three years ago that Tobi would be the guy asking in our game night group chat when the next session is, I would've laughed. But that's exactly how it works: you need the right games, zero pressure, and a bit of patience. The games do the rest on their own.

Works with in-laws too, by the way. Hartmut voluntarily praised a game at Christmas for the first time ever. If that's not proof, I don't know what is.

If you've got a Tobi in your friend group too: try Let's Fib. Seriously. Phones out, start playing, no explaining needed. If that doesn't work, nothing will. (But it works. Every time.) Looking for more party games on your phone? You'll find plenty there too.

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